The World’s First and Only Iso-Photographic Rendering Engine
OMEN is the powerful rendering engine at the heart of UVR’s iso-photographic computer-aided appearance design platform: the OMEN Simulation Suite. It can ingest data from multiple data sources — CAD drawings, BRDF, quantum efficiency, camera characterizations (sensor/lens), spectral HDR (D-SP) — to create high-resolution “iso-photographs” that can predict with pixel-level precision how all aspects of light, including reflection and transparency, will interact with any object or material in any natural or artificial light environment.
The OMEN Simulation Suite is designed to support two use cases:
— “Classic” Model (single PC-based)
— “Booster” Add-On (HPC/Cluster-based)
Accelerates simulation rendering calculations across HPC clusters.*
Key features include
— Accounts for physical phenomena: spectral data and polarization
— Processes all key measurements: light, materials, lenses, sensors
— Outputs industry-leading iso-photographic simulations
— Offers interactive, low latency UX for both GPU and HPC setups
— Integrates seamlessly with other simulation systems/technologies
— Built-in VR-compatibility
The OMEN Simulation Suite includes
OSky: Enables both spectral and polarized natural light simulation based on key data points: date, hour, and location as well as environmental factors like pollution and urban light pollution. OSky makes it possible for OMEN to simulate the effects of any kind of natural light — on any object and in any environment — before ever capturing actual environmental measurements.
OLab: Gathers quantitative data (temperature, radiometric, photometric, and glare) from OMEN and collects it all in one place.
OMatter: Gathers material measurements.
OCamera: Gathers camera (sensor/lens) measurements.